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The Library
Dungeons and Dragons
Rules and Mechanics
Adventuring
Adventuring
Between Adventures
Environment
Movement
Resting
Social Interaction
Time
Character Options
Classes
Alchemist
Alchemist
Bomb Formulae
Discoveries
Artificer
Alchemist
Armorer
Artificer
Artillerist
Battle Smith
Infusions
Barbarian
Barbarian
Path of the Ancestral Guardian
Path of the Beast
Path of the Giant
Path of the Storm Herald
Path of the Totem Warrior
Path of the Zealot
Path of Wild Magic
Bard
Bard
College of Creation
College of Eloquence
College of Glamour
College of Lore
College of Spirits
College of Swords
College of Valor
College of Whispers
Blood Hunter
Blood Hunter
Blood Rites
Cleric
Arcana Domain
Cleric
Death Domain
Forge Domain
Grave Domain
Knowledge Domain
Life Domain
Light Domain
Nature Domain
Order Domain
Peace Domain
Tempest Domain
Trickery Domain
Twilight Domain
War Domain
Druid
Circle of Dreams
Circle of Spores
Circle of Stars
Circle of the Land
Circle of the Moon
Circle of the Shepherd
Circle of Wildfire
Druid
Fighter
Arcane Archer
Battle Master Maneuvers
Battle Master
Cavalier
Champion
Echo Knight
Eldritch Knight
Fighter
Psi Warrior
Rune Knight
Samurai
Monk
Four Elements Disciplines
Monk
Way of Mercy
Way of Shadow
Way of The Astral Self
Way of the Drunken Master
Way of the Four Elements
Way of the Kensei
Way of the Open Hand
Paladin
Oath of Conquest
Oath of Devotion
Oath of Glory
Oath of Redemption
Oath of the Ancients
Oath of the Watchers
Oath of Vengeance
Oathbreaker
Paladin
Ranger
Beast Master Conclave
Drake Warden
Fey Wander
Gloom Stalker Conclave
Horizon Walker Conclave
Hunter Conclave
Monster Slayer Conclave
Ranger
Swarmkeeper Conclave
Rogue
Arcane Trickster
Assassin
Inquisitive
Mastermind
Phantom
Rogue
Scout
Soulknife
Swashbuckler
Thief
Sorcerer
Aberrant Mind
Clockwork Soul
Divine Soul
Draconic Bloodline
Shadow Magic
Sorcerer
Storm Sorcery
Wild Magic
Warlock
Eldritch Invocations
The Archfey
The Celestial
The Fathomless
The Fiend
The Genie
The Great Old One
The Hexblade
The Undead
Warlock
Wizard
Order of Scribes
School of Abjuration
School of Bladesinging
School of Chronurgy
School of Conjuration
School of Divination
School of Enchantment
School of Evocation
School of Graviturgy
School of Illusion
School of Necromancy
School of Transmutation
School of War Magic
Wizard
Classes
Feats
Feats
Origin Ordinances
Nature Options
Aarakocra
Aasimar
Bugbear
Changeling
Dark Elf
Deep Gnome
Dragonborn
Duergar
Dwarf
Eladrin
Fairy
Fey Centaur
Firbolg
Genasi
Gith
Gnome
Goblin
Goliath
Grung
Halfling
Harengon
High Elf
Human
Kenku
Locathah
Nature Options
Orc
Owlin
Satyr
Sea Elf
Shadar-Kai
Tabaxi
Tiefling
Tortle
Triton
Verdan
Wood Elf
Nurture Options
Origin Ordinances
Spells
Spells
Combat
Actions in Combat
Combat
Cover
Damage and Healing
Making an Attack
Mounted Combat
Movement and Position
Order of Combat
Underwater Combat
Main Rules
Conditions
Creating a character
Spellcasting
Using Ability Scores
Other Rules
Cricket's House Rules
Homebrew Rules
Rules and Mechanics
Traditional Maritime Ships
Dungeons and Dragons
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Homebrew Rules
Tale Teller's Note
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